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One purchase. Full game. Forever.

Honest games from a family studio. Try free, buy once, own it all. No ads. No microtransactions. No subscriptions. Ever.

The Promise

Mobile gaming, minus the tricks.

Over 96% of mobile players never spend a cent — and the whole industry is built to punish them for it. Misleading ads. Interruptions at the exact moment you're having fun. Pay-to-win. Timers designed to wear you down. We think that's broken. So we build the opposite.

  • No ads
  • No microtransactions
  • No subscriptions
  • No paywalls or timers
  • No loot boxes
  • Updates included, always

Free to download. A real demo — not a crippled teaser. One small, one-time purchase unlocks the whole game, forever. That's the entire deal. Break it once and we don't deserve to exist.

Our Games

Small catalogue. Every one worth your time.

Craft over quantity. Simple to pick up, deep to master, and genuinely fun without ever asking for your wallet mid-game.

War of Inches app icon

War of Inches

Coming Soon
  • Strategy
  • Space
  • Real-time battler

The Colony strung itself across four sectors and left one automated intelligence, the Aegis, to defend all of it. The Aegis turned. It is taking the sectors back one at a time, and Command is out of veterans — so Command has commissioned you, and given you a front to hold.

Battles are fought side-on, base against base: your reactor makes energy, you spend it on units, and they walk. Between battles you research what you can field next. Each sector hands you more to work with — tactics that freeze a cluster of attackers or turn the nearest enemy unit to fight for you, relay outposts to capture and hold, a live data grid — and each ends with the commander running it.

Free demo · the whole of Sector 1 · one-time unlock for the rest of the campaign

Coming soon to Steam Coming soon to Google Play
Wrayness Pier app icon

Wrayness Pier

In Development
  • Tycoon
  • Management sim
  • Seaside

It is 1975. You put 20p in the fortune teller on the front the summer before last, and it told you that you were coming into money. Then you did — not a fortune, but enough to buy the machine that said it and take the lease on the unit behind it. So here you are: one fortune teller, an empty floor, and a prize shelf to fill.

Which unit you get is the seafront's business, not yours — an old tearoom, a lock-up that is deeper than it is wide, a corner site that is all frontage. You buy cabinets off the trade floor as their model years come round, set what a go costs, stock the shelf, keep the machines running, hire a hand for the counter, and take on the unit next door when you can afford it. The decades keep arriving whether you are ready or not.

Free demo · the first thirty days · one-time unlock for the seasons after

Coming soon to Steam Coming soon to Google Play
The Blag: Six Crews app icon

The Blag: Six Crews

In Development
  • Deckbuilder
  • Roguelike
  • Heist

A heist deckbuilder whose deck is never shuffled. It is a queue: the front of it comes into your hand, you can see the cards waiting behind them, and at the end of the turn everything you played goes to the back in the order you played it. Nothing is hidden from you and nothing is random about the order.

Six crews take the work — the Locksmith, the Grifter, the Muscle, the Driver, the Cleaner and the Insider, each with cards of their own. A job is two to four rooms: guards keep to patrol routes, cameras and dogs keep to nothing, heat follows you from room to room, and afterwards there is a fence to see and a safehouse to reach.

Free demo · the first job, in full · one-time unlock for the rest and every crew

Coming soon to Steam Coming soon to Google Play
No Cure, No Pay app icon

No Cure, No Pay

In Development
  • Turn-based tactics
  • Salvage
  • Sci-fi

You run a salvage crew that takes the derelicts nobody else will. Ten contracts to a season, three of your people to a job. There is a fee, fixed and known before you accept it, and then you are paid for what you carry off the ship. Whatever is still alive on board is not the objective — it is in the way of the work.

Turn-based, and it does not hide its hand. The thing hunting your crew works out its reply three moves deep, and the game shows you that reply before you commit: put a finger on a move and you see what it does back, and what it will cost — in money, because the damage is billed and it comes out of the same account the fee went into.

Free demo · the first two contracts · one-time unlock for the rest of the season

Coming soon to Steam Coming soon to Google Play
Broodgarden: An Ant Colony app icon

Broodgarden: An Ant Colony

In Development
  • 4X Strategy
  • Colony sim
  • Real-time

You are a newborn queen who has just come down in somebody's garden. Tear off your wings, dig the first chamber, and plant the pellet of fungus you carried out of the nest you were born in. Every ant after that is one you lay yourself.

The colony farms that fungus, ranches aphids for their honeydew, and lays scent trails you can watch it follow. You decide how many forage, farm, nurse the brood or dig, and what the muster is made of when biters and sprayers are needed. There is another colony in the same garden doing all of the same things. A real-time 4X strategy game, played as ants.

Free demo · founding to a growing colony · one-time unlock for the stages past it

Coming soon to Steam Coming soon to Google Play
Havermill Common app icon

Havermill Common

In Development
  • Town builder
  • Management sim
  • Village

A town builder where the town is the customer. Everything the valley grows, cuts, mills or bakes is carted to one store in the middle. The households take what they need out of it first, and what is left goes out on the day's carts and is sold — which is the only money in the game.

The ground decides the rest. Soil, timber, stone and water are better in some places than others, a worker's walk to the job comes out of their day, and food goes off: bread keeps for days, timber for ever, milk for hours unless somebody turns it into cheese. People turn up at the fairs and stay if there is a bed free and work going, and a hamlet becomes a village, then a market town. There is no clock anywhere — a week away costs nothing.

Free demo · your first year, all four seasons · one-time unlock for the years after

Coming soon to Steam Coming soon to Google Play

The Studio

A family studio, small by design.

No office. No investors pushing for the next dark pattern. Just a family in Spain making the kind of games we actually want to play — and standing behind every one of them personally.

01

Download

Low-friction entry. Every game is free to try, and the demo is the real thing — not a teaser that hides the good part behind a price tag.

02

Play

Games worth playing. We'd rather ship one game we're proud of than ten we're not. Simple to understand, deep to master, fun all the way.

03

Share

Earn trust so completely that players tell their friends without being asked. That word of mouth is the only marketing we want.

Follow Along

We're building in the open.

The games aren't out yet — but they're close. Follow the build, and be first to know when they land.